Das bringst du mit
• Have shipped at least one game, ideally for mobile (Unity, Godot, or similar)
• Know how to build MVPs efficiently (e.g. Flutter, React Native - or similar frameworks)
• Bring solid backend understanding (e.g. Firebase, Supabase, Node)
• Are familiar with game economy, reward loops, gamified UX
• Have led small teams or want to step into a tech lead / CTO role
• Speak fluent German (required for FFF application)
• Are legally allowed to work in the EU
• Are open to an equity-first setup, with the possibility of partial compensation once funding is secured
• Want to eventually grow into a CTO/co-founder role with equity
• Bring both clarity and curiosity, and know when to say "not like this - but maybe like that"
Deine Fähigkeiten
Du bist gut mit...
- Erstkontakt und persönlicher Ansprache
- Zahlen, Daten und Logik
- Design und visueller Gestaltung
- Dinge vorantreiben und erledigen
Du hast bereits...
- als Vollzeitbeschäftigter gearbeitet
Das erwartet Dich
• Design the architecture for a gamified mobile product
• Build the first version of the game (or lead its development)
• Help prepare the FFF funding application (technical & game concept input)
• Assemble a lean dev/design team over time
• Bring the product's core game mechanics to life - one meaningful quest at a time
Das bieten wir
• Full ownership of the tech vision - and a strong voice in shaping the product experience
• The freedom to define your role, your stack, and your future team
• A product vision, method & roadmap that's ready to build
• A human-first startup: bootstrapped, bold, and bullshit-free
• A founder who's not looking for a code monkey - but for a sparring partner
Über unser Startup/Projekt
Our vision: A world where procrastination has lost, self-change feels doable, and Didly is the playful companion guiding millions from stuck to self-driven.
Didly is a gamified self-change app to help people overcome procrastination and finally take action – one small, doable quest at a time.
We combine behavioral psychology, game mechanics and emotional design to turn resistance into momentum.
Think: Duolingo meets The Sims meets “I actually did the thing.”
Herausforderungen
- Translating psychological depth into intuitive, game-like user flows- Designing for users in low-energy, high-resistance states
- Making the app playful and lovable enough to keep users coming back
- Building a strong tech/product team pre-funding (equity-first)
- Timing and securing public funding (FFF) for initial development
- Positioning clearly in a crowded market without becoming "just another mental health app"