Finally the first Augmented Reality AI Supported Music App. We give music education a new level of gamification and feedback precision.

Achievements

Team
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Prototype
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Users
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Partners
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Revenue
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Investors
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What we offer

An AI-supported computer vision approach for smart devices to facilitate the access to music. Our existing prototype for piano was tested with >200 potential customers.

Target group

First Target Group: Everyone who wants to play or learn piano. Technophiles and young people with access to a smart device and a piano will be our first adopters.

Challenges

- finishing the transfer from python (kivy) to flutter
- launching the app to the Play Store and App Store
- reaching the first 1000 customers

Our Story

Watch our Video: https://www.youtube.com/watch?v=hU6Qlu53BJI

It started with the thought that sheet music is incredibly hard to learn and understand. Thus, Henrik developed a program to color notes and make them much easier to read. But this was not enough. Thinking further, he started to realize that many millions of people learn with so-called Piano Tile Videos on YouTube. A great concept that makes it possible to play piano without reading notes. However, these videos are not interactive and can't correct the fundamental mistakes a player can make. Henrik understood that there is a solution to solve both problems: Augmented Reality for greatly enhanced digital music education.

We tested our piano prototype already with >200 customers and received an overwhelmingly positive feedback. People want to dive into their personal piano experience and Augmented Reality is the future to enable this new access for everyone.
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